![]() ![]() The lighting is also well done especially when sunlight peaks through trees and windows in city streets. Overall, the player models look good up close, but they lack details from a distance. Washington D.C.’s areas are done up well especially when progressing through city neighborhoods. If you are attacked by a zombie and you are in the process of dying, the zombies look amazing. Playing this on PC with a NVIDIA GTX 1070 in 4K on high settings produced solid visuals. TWD runs on the Unreal Engine, which points to the fast pace and rough edges feel. There’s also the option to spot and identify enemies which may bring a bonus to a kill. Each mission has four basic difficulty levels that will dynamically change with the number of people in the room. There are no weapons picked up during gameplay as all rewards come at the end. Each character has their own special skill such as using a lock pick or a power kit to have access to certain items in the field. ![]() Gathering supplies during missions allow for crafting of items. This first-person shooter plays fast and loose and is rough around the edges. If you are familiar with how the Payday franchise plays, the gameplay will feel right at home. The game features elements of an open-world title but doesn’t allow its players to become overwhelmed with boring tasks and that is a positive. The camp can be upgraded for better defense as camp morale is also judged in TWD. There are allocated side missions that survivors can be designated to do that will gain XP for the player’s camp and also level up the survivors, themselves. On top of this, survivors can be saved while on missions and put to work. Players will need to fortify gates as they fight off waves of enemies. Defense missions also pop up that require the homebase to be saved. There are also timed missions and side missions that can be used to expand areas of Washington D.C. The positive to doing this is the ability to get rare weapons. Players can progress through the story missions, but will ultimately hit a wall that will require them to replay old missions at a higher difficulty. There are a ton of weapons and mods in the game as there are different tiers of weapons that feels similar to Tom Clancy’s The Division. Players will not only encounter zombies but also human defenses. The four characters each have a back story, as the first season focuses on taking down The Family as they have a hold on Washington D.C. Progression is earned by completing missions that grant XP to one of four characters and loot is obtained at the end of each mission. Players will participate in missions either alone or with others via matchmaking as the focus of the game is to be online. OVERKILL’s The Walking Dead is not an open-world game. The game also features a seasonal format to help keep players enthralled in the progression of the story and the game itself. The game and characters are considered canon, as the team worked directly with Kirkman on the story. Overkill, the team behind the Payday franchise, has released OVERKILL’s The Walking Dead as a survival cooperative action shooter that takes place in the comic book universe. Robert Kirkman, author of The Walking Dead, has helped propel the zombie horror genre into the future. While AMC’s The Walking Dead television show might have brought a zombie apocalypse to the masses, the story and characters came from a comic book series. While George Romero might have pioneered the zombie genre, the modern day version doesn’t get enough credit. ![]()
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